Slugs no longer spawn poison trails if they are in the air.įixed bug where a certain room in Axis Mundi had a bunch of props on top of one another that would mess collisions up.įixed bug where Burdens could be displayed as higher than their max level if the max level was reduced later on.įixed bug where entering Mundi with flight then touching water would result in your player teleporting back to a weird spot (and could soft-lock the game). Handheld Ballista (Buff): Attack Exit control lockout reduced by ~20%.ĩ9% of the bugs listed were brought up by the community, so we won’t bother tagging them as such.įixed Toggle Mouse Attack Flip not working whenever the character moved.įixed Slugs falling erratically when spawned in. Immortal Kotetsu can now go through doors (but will still stop against Void Doors). The Pacifist weapon now triggers Sentries when attacking.Īll projectiles can now go through Void Doors. If you've customized your heir names in previous versions of the game, you will need to write them again in the new files. If the name files cannot be accessed for whatever reason, the game will fall back to using a built-in list of names. This should address a Windows permission error that was causing corrupted text for some players. Heir name files are now located in C:\Users\\AppData\LocalLow\Cellar Door Games\Rogue Legacy 2\CustomData\\, and they are generated automatically the first time the game runs. To improve stability and compatibility, we are converting to a new approach that requires a game reset any time the display monitor is changed. Our previous implementation could change the monitor during run-time, but was a hacked attempt at getting around an engine limitation, and unfortunately presented a host of different issues. The Set Primary Display graphics setting now requires a restart in order for it to apply changes.
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